Love it or hate it, Six Flags will be expanding VR through the end of this year. The new program will be named "Rage of the Gargoyles," and will feature a new interactive gaming element. Riders will remember the target practice scene on the New Revolution program, where the rider could use a button on their helmet to shoot at targets while going up the lift.
Now, the button will not be needed, as the rider's head movement will control the automatic shooting, and the game will apparently keep score. Despite mixed feedback, many people have claimed that VR was a great addition to some rides, and would love to do it over again. Six Flags is impressed with the general reception, and will continue to work with Samsung to improve the headsets.
Rage of the Gargoyles will replace the New Revolution program on:
It will also be added to:
In my opinion, these three new additions are perfect for the VR system. Two of which are mediocre coasters with a common layout and declining popularity. Demon could use an upgrade like this, and Kong is the average SLC. I have a feeling it won't work so well on Kong because of the head-banging issues already present. Originally, Great America was supposed to run VR on Raging Bull, but it doesn't surprise me that they went this route instead. People backlashed that Raging Bull is good enough and they do not want to wait longer for it. Skull Mountain does not generate long lines either, but is completely indoors and this can really "speed up" a glorified family coaster.
I'm disappointed to see it stay on coasters like Superman, Goliath, and Dare Devil Dive, however. These are good enough coasters that do not necessarily need an attendance boost or enhancement. Plus, capacity has been killed on a few of these rides with the loading cycle. Dare Devil Dive already suffers from low throughput. If Six Flags plans on continuing this program for many years, they should consider expediting the process in some way.
The report did not mention New Revolution at Magic Mountain or the three Superman coasters running VR. I assume that they will continue to run their same programs through the end of the year. I have heard that Superman: The Ride at SFNE has cut back their hours for VR as well due to people outraged with the 2+ hour line it has created.
I think VR can be a good way to revitalize a stale layout, but it really shouldn't impact wait times to the point where it garners the same wait time a new attraction wouldn't even get. Cedar Fair is doing the process the correct way. Use it on older coasters (Iron Dragon and Thunder Run) and set reservations/off-time so people can enjoy the ride the original way without having to wait an asinine amount of time.